Where: Your phone. If your crew turns on sync, also one copy on our server.
Why: So the app works, and — with sync — so everybody in the crew sees the same thing.
Getting rid of it: Clear the app’s storage on your phone. A synced crew’s copy is removed on request.
Where: Your phone and your invite link. We keep only a one-way fingerprint of it.
Why: It is the only thing that opens a synced crew.
Getting rid of it: With the crew’s copy.
Where: Only the phone that recorded them.
Why: So the person you owed can see you paid.
Getting rid of it: Delete them on that phone. They are never uploaded.
Where: Our server.
Why: A stranger has to be able to open the link and take it.
Getting rid of it: Callouts that were never taken expire; any callout is removed on request.
Where: Our server, against your crew and player.
Why: To tell you a bet was taken, settled or is owed.
Getting rid of it: Turn notifications off, or it is deleted when the push service says it no longer works.
Where: Our server, as counts against a random id your browser made up.
Why: So the room can price a market and one person cannot vote twice.
Getting rid of it: The id is not linked to you; clearing your browser forgets it.
Where: Our server, for rate limits only.
Why: To stop one address flooding callouts or sync.
Getting rid of it: The scramble changes every day and the counter is deleted within the hour.
What we never collect
No names beyond the handle you type, no email, no phone number, no contacts, no location, no payment details — there is nothing to pay for. No analytics or advertising scripts run on 1v1, and the site loads nothing from anybody else’s servers. Final scores come from a public scoreboard through our server, and carry nothing about you.
Who can see what
Your crew sees your crew. Anybody holding your crew’s invite link can join it, so send it to your crew only. A callout is visible to anybody with its link, and on the public board only when its author listed it or both people in it agreed to make it public.